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Like its predecessors, Marvel vs. Capcom: Infinite is a fighting game in which players compete against each other in tag team combat using characters from both the Marvel universe and Capcom’s video game franchises. Infinite features two-on-two partner battles, similar to Clash of Super Heroes and earlier installments in the franchise. Unlike past entries, the game does not allow players to use traditional assist attacks from their off-screen characters; instead, Infinite utilizes a “free-form” tag system akin to Marvel v Capcom’s “Team Aerial Combo” system and Street Fighters “Switch Cancel” system. Players can freely tag out their team members at any point, even while mid-air or during long attack animations. This allows players to form continuous combos between their two characters by essentially creating their own assists through the tag system.] Alternatively, players can sacrifice meter from their Hyper Combo Gauge to perform the newly introduced “Counter Switch” mechanic, which tags in their partner character while the opponent is attacking them, providing the opportunity to counterattack and free the character trapped in the enemy’s combo.
Infinite moves away from the button layout previously used in Marvel vs. Capcom 3, and instead employs a control scheme more similar to Marvel V Capcom 2, which includes four attack buttons, consisting of two pairs of light and heavy punches and kicks, and two additional buttons used for swapping characters and activating Infinity Stone powers. To improve accessibility, the game includes an “auto-combo” system which allows players to repeatedly press the light punch button to automatically perform both ground and air combos. In addition, certain Hyper Combos can now be activated by simply pressing the two heavy attack buttons, as opposed to the specific joystick and button combinations required in previous titles.